Sorry, website is down for a bit. -Sha

Posts Tagged ‘internship’

The End of an ErA

Thursday, September 19th, 2002

My last day of work at EA was Tuesday. It was pretty uneventful — I commented and documented my code, cleaned out my cube, and my team took me to Chevy’s for lunch. For all of you out in InternetLand who are interested in game dev, I highly recommend the EA intern program. Anita Stokes, the head of the program, is really great and fun to work with, and puts up with a lot of heckling. Not that I would know… The program seems well structured, and all the interns get actual work. It’s hard to believe, I know. I had a great time, and hopefully I’ll be back in June.

Right now I’m at our new house in D.C., which is four stories of pure nice house-ness. It’s quite a change from our house in Albuquerque which had…. a lot of character, shall we say. Not that our old house wasn’t great — it’s still my favorite, but this house has a lot of elegance, something which was decidedly lacking in the Chu House in Albuquerque. It’s also fun to have Wendy around, but I think she’s sad that her two buddies are gone. She gets walked twice a day, though, and seems to enjoy sleeping in my parents’ room at night.

Some exciting news — my lung capacity is up 10% from last December. Take THAT!

Tags: ,

CT-what?

Friday, August 16th, 2002

My first six weeks at EA were spent writing a graphical editor for an animation tool that was developed (and continues to be), by my team’s lead engineer, Adrian. It was originally writen for a now-cancelled EA game, and when Adrian came to the KOK team, he modified it for our use. Early on, I had a meeting with some guy named Brent Iverson about what features he wanted to see in the editor, and afterwards I realized I didn’t know who I was just talking to. So I looked up his name in our e-mail servers, and saw “Brent Iverson, Chief Technology Officer.” Holy poop. A little while into my internship, I discovered that a lot of other teams were expressing interest in using this tool, so it was decided that it would be a studio-wide tool, meaning the potential user base grew by a couple orders of magnitude. Holy caca. I finished the first iteration of the editor last week, and discovered that Brent had been testing my part of the tool this week. He came by my cube late today to talk about it, and said I was doing “great work.” That gave me warm fuzzies.

Oh yeah, and yesterday Cort superglued his pants to his ass. It was awesome.

Tags: ,

It’s Been a Hard Day’s Night

Tuesday, September 4th, 2001

An 11 1/2 hour work day. Could life get any better?

I was driving to work today on 101 N. I was in the left lane when someone cut in front of the car in front of me and then slammed on the brakes (for whatever reason.) So the car in front of me slammed in their brakes, which caused me to slam on my brakes, which caused the car in back of me to slam on their brakes. A car which just so happened to be not a car, but a very large Ford Explorer, which was pee-in-your-pants close to me. So I watch the Explorer in my rear view mirror try to stop and skid around the lane and the surrounding lanes, while smoke billowed from its tires. All the while I was thinking, “Oh dear.” Oh dear, and tread separation. It was an Explorer, after all. But fortunately, I escaped without so much as a scratch. Except the huge scratch which is already on my car, that is. All in all, a very good way to wake up in the morning. Better than Starbucks.

When you’re in the same cubicle from 8:30am until 8:00pm, there are things you start to notice. I figured out how they get people to work such long hours. You see, the room my cube is in faces West. So as the sun gets closer to setting, it actually gets brighter in the room. And instinctively, the naive employee thinks, “Hey. Look how bright it is. Since I can’t see over the walls of my cubicle, I must assume that this is because it is still early in the day. Oh boy! Still 14 hours left to work!”

There was a virus running around work today. I received it 17 times. Anarachy.

As I was leaving, there was something very familiar about the feel of the building. Yes, something very familiar. Then it hit me: EFI is just one huge Sweet Hall. Consider this, if you will. There are way more cars there at 8pm than 8:30am. All cars that are there in the morning are either interns like me trying to make up hours they will miss tomorrow, or people who haven’t left yet from the night before. There’s even a camper in the parking lot. No joke. Also, the obvious parallel — huge rooms filled with tons of computers. There is the mandatory large window so that you can enjoy the sunrise while you work. Or sunset, in my case. And fluorescent lights. Gotta keep up the pasty complexion. Dirty keyboards. (Not too happy about that one… at least mine is clean.) And now the kicker: when I entered the elevator at 8pm to go home, what did I smell? Pizza. I rest my case. So, secure in my geekdom, I promptly bought a Dreamcast and ate Taco Bell. Yum yum.

Tags: ,

Let’s Play a Game

Tuesday, September 4th, 2001

Guess how long I’ve been at work.

Just guess. Come on.

…Give up?

TEN HOURS!!!!! Woohoo!

Tags: ,